About the Game

When we started Dream Resort, the goal wasn’t to build another “match-3 paradise.” We just wanted a game that feels like a break — soft colors, the sound of waves, and puzzles that don’t shout at you.
You begin with a single beach cabana and a lot of sand. Solve candy-style puzzles to earn materials, paint walls, fix chairs, and slowly build a little world that actually looks lived in.
There’s no timer yelling “Perfect!” If you want to just sit there listening to the sea while swapping a few candies, that’s fine too.
Every guest you meet adds something strange to the island — a hobby, a story, or just a mess to clean up later.

Characters
They’re not heroes, more like people who stayed too long and made it home.
Gallery
Snapshots from the island — not too polished.
Broken cabanas turned bright again, mismatched chairs somehow
working together.
We kept the colors warm and the shadows soft so it feels like late
afternoon all the time.
Features
From Players & Friends
These came from our Discord and email threads — we left them mostly unedited.